Pedro Pascal nervously addresses being part of big franchise “machines”
Here’s where Pascal tip-toes into tricky territory. “That’s been very lucky for me, but they’ve all felt like these kinds of big machines. And so it would be really interesting to see what happens if I can step into something that is more of a risk as far as how big the project is, where it would be more story,” he says cautiously, before adding: “Not to say that it’s not because of the stories that these things that are grander in scale work.” He nervously concludes: “Do you see [my glasses] fogging?”
Pascal admits it’s “totally scary” to be part of a property that’s so beloved, but he didn’t feel it acutely until The Last Of Us. “Because there was more of an exposed silhouette, a silhouette of coolness maybe, and an expectation to be met as far as what people’s immersive experience of the story was,” he said. “And to disappoint them in that regard felt like it would be … I don’t know. You don’t want to let people down, but also nobody’s impervious to disappointing people. I want people to like me.” They certainly like him enough to keep casting him in things!